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 call of duty 5 reloaded 2008

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MesazhTitulli: call of duty 5 reloaded 2008   Sat Jul 25, 2009 7:28 am





Code: Select all [Check Links]Call
of Duty: World at War is a lot like its predecessor, Call of Duty 4:
Modern Warfare. In most respects, this is a good thing. The guns are
tightly tuned, the tone is gritty and mature, and the action is
exciting and fast-paced. It boasts the same addictive multiplayer
system as Modern Warfare, and even expands the multiplayer
possibilities by allowing four players to play through the campaign
cooperatively. Like every game in the series before Modern Warfare,
this Call of Duty takes place during World War II. World at War does an
admirable job of spicing things up, but between the well-worn source
material and déjà vu game mechanics, there is a pervasive familiarity
to the game. Still, though World at War lacks the freshness that made
Modern Warfare such a hit, it nevertheless provides a hearty, filling
meal--one that shooter fans are sure to savor.

The most
salient difference between World at War and Modern Warfare is the WWII
setting. In the campaign, you split time between two soldiers in two
offensive theaters: the Russian push out of their homeland and into the
heart of Germany, and the American struggle to wrest Pacific islands
from the Japanese. Though you'll alternate between them every few
levels, the campaign feels like one solid progression, thanks to the
adept pacing.

Each soldier's journey begins at a low point.
Weaponless and surrounded by the enemy, you get a taste of the despair
many soldiers are never rescued from. Though the emotional tone
eventually rises toward triumph, you never quite forget the fate you
nearly met. The first few levels are a hard scrabble as you and your
fellow soldiers try to gain a foothold for your country, while later
levels are suffused with a sense of hard-won momentum as you fight
bigger battles and push closer to your enemies' capitals. Throughout
each level you are accompanied by a superior officer who sets the
emotional tone through well-acted dialogue. The vengeful, spitfire
Russian pumps up your adrenaline to intoxicating levels, while the
grim, determined American provides a sobering influence. This grim
sobriety is further enforced by the actual WWII videos, photos, and
statistics presented in stylish interchapter cutscenes. The message is,
by nature, a conflicted one: Though you may feel like an action hero,
you are actually participating in the most horrid of human endeavors.
How you ultimately feel about this message will depend on your personal
disposition, but suffice to say that the elevated emotional timbre
makes for an exciting campaign.

Also exciting? Bayonets and
flamethrowers, the two standout new weapons in World at War. You wield
both in the American campaign, using them to enthusiastically dispatch
enemies in trenches and fend off the aggressive banzai raiders. These
raiders snipe from the treetops, or pop out of holes and charge you
with merciless determination; this aggression makes the American
campaign feel uniquely tense. The Russian campaign is slightly more
predictable, but it remains vigorous throughout and ends in a
spectacularly satisfying way. Explosions and gunfire will cause enemies
to lose limbs and copious amounts of blood, making World at War a sight
more violent than Modern Warfare. Still, in between the burning,
stabbing, and gibbing, there is a lot of crouching behind cover and
picking off enemies with your trusty rifle. This kind of action, and
most of the other weapons, will feel familiar to anyone who has played
a World War II shooter before. It's a well-tuned and exciting
familiarity, but it doesn't make any notable leaps.

World at
War does make a leap for the Call of Duty series by offering two-player
split-screen and four-player online cooperative campaign play. It's the
same campaign as the single-player experience, though the number of
enemies increases for every player that joins you. You can turn
competitive scoring on and see who can earn the most points by killing
enemies or reviving teammates, and this adds a bit of fun to the
campaign and lightens to mood (it's hard to feel grim when there are
point values popping up all the time). There are also special items
called death cards in each level, and collecting these will allow you
to enable a cheat for cooperative play (for instance, enemies die by
headshots only or headshots cause enemies to explode). These add a
little more spice to the pot, but the only tangible incentives are
challenges. Completing these tasks (such as kill 100 enemies with
pistols or take first 20 times in competitive co-op) will earn you
experience points that go toward your multiplayer rank (co-op is not
similarly ranked). Cooperative play is fun in its own right, but
linking it to the addictive multiplayer ranking system makes it
relevant in a whole different way.














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